And one for his knob.
Cribbage is a card game originating from the United Kingdom, and it is designed to be played by 2-6 players. The game is, at its core, a strategy-based card game, but it also has a distinct cribbage board that epitomizes the game type. The game has a strict set of rules and a unique scoring system, making it an acquired taste.
The classic Cribbage game has quite a following, especially in its country of origin. It is commonly played in pubs, clubs and other places of gathering, and serves as a popular pastime among the UK-based public.
Cribbage’s most distinctive aspect is theboard, and the same board style has been used since the game’s introduction inthe early 17th century. The board serves as a makeshift scoringsheet, and is definitely one of the defining aspects of the game.
A typical Cribbage board template is a sequence of holes,known as “streets”, laid out in a cyclic fashion. Scores are kept across thewhole game, so two pegs are used per player. These pegs are used in analternating fashion, such that the previous peg always remains to show theprevious score.
While that forms the essentialscore-counting part of the board, there are also certain other boards thatincorporate a separate game-counter, which shows the number of games won byeach side.
The boards count score for each player, upto a maximum of 121, hence each line of peg-holes having a maximum of 120 holesin total.
Cribbage is designed to be played by 2-6players, and you really just need a deck of the standard 52-card deck to play Cribbage. The board is anadded bonus, but can be substituted with a simple score sheet or counter if oneis unavailable.
The goal of the game is to be the firstplayer to reach the score threshold of 121 points, though certain variationsmight prefer the 61-point limit instead. Scores are awarded for satisfyingspecific conditions, which will be described in detail in the Scoring sectionof the guide.
We provide easy Cribbage instructions for the 2-player variant below.
Regardless of the number of players, theturn order is determined through deck splitting. The player who reveals thelowest card goes first. Turn order then proceeds in clockwise order.
The dealer shuffles the deck and proceeds todeal 6 cards to each player. These 6 cards form the hands of each player. Eachplayer is then required to discard 2 cards, to form the crib. These discardedcards are placed face down, and will only be used in the Show phase of thegame.
At this stage, all players will have handsconsisting of 4 cards, and the crib also contains 4 cards.
The player to the left of the dealer willthen cut the deck, and the dealer reveals the top card. This card will be the“starter”.
Dealers rotate at the end of each round.
The non-dealer goes first, and places acard from their hand face up in front of her, stating the count. The count iscumulative, so each successive card played by any player will add to thisvalue.
For instance, if the first card laid down isa 5, the non-dealer will say “5” as the count. The dealer then plays a 10 inresponse. The dealer will say “15” as the count, summing up all previouslyplayed cards.
The count cannot exceed 31, and if a playeris unable to play cards without exceeding the count, they will say “Go”. If allplayers call “Go”, the last player who managed to play a card will earn apoint. The count is then reset to 0.
During the Play phase, players can beawarded points for achieving certain conditions. These include:
As scores are awarded, the pegs are movedin a leapfrog fashion. For example, if the dealer gets 2 points, he places apeg 2 holes ahead.
Once the play phase concludes, each playerthen places their hands face-up. Scores are the awarded based on the contentsof each hand. The starter card that was revealed during the Deal phase is alsoconsidered in the combinations.
Points are awarded for the following:
When revealing each combination, the playeris required to show each combination, and count the points out loud.
The dealer, after counting his/her hand,also counts the crib, and adds valid combinations from the crib to his score.
A player wins the game once he/she reachesthe defined point threshold.
There are specific rules one must follow in Cribbage, and there is the optional “Muggins” rule that can add a layer of strategy.
The cards are valued with Kings being thehighest card, and Aces being the lowest.
Counts are called with the conditionpreceeding it. For example, a player will call their scores as such “Pair 2,Pair 4, Three of a kind 7, 15 9…” and so on. This applies to all phases of thegame.
If a Jack is revealed during the deckcutting, the player making the cut will be awarded 2 points.
Runs do not have to be played in order. Forexample, Player 1 plays an 8, followed by a 10 from Player 2. Player 1 can thenplay a 9 to claim a run.
Since the game involves calling out thevalid combinations for scores, it is possible for players to miss some scorablesets. If other players observe these missed point opportunities, they can call“Muggins” to claim the points.
Note that this is an optional rule, andsome people play without this rule.
In summary, the Cribbage pegging rules are:
Cribbage scoring is based on the available combinations of cards, and each combination has a different assigned score. Once a player achieves the required points, they win the game. The highest score in Cribbage is 121, at which point the player wins.
The standard cribbage scoring chart is shown below.
Type | Description | Example | Hand points | Crib points |
Fifteen | A group of cards combining to a total of 15 points | A♣ 6♣ 8♥ | 2 | 2 |
Pair | Two cards with the same rank | 6♣ 6♥ | 2 | 2 |
Three of a kind | Three cards of the same rank | 3♣ 3♦ 3♠ | 6 | 6 |
Four of a kind | Four cards of the same rank | 3♣ 3♦ 3♠ 3♥ | 12 | 12 |
Run of 3 | Three cards of consecutive ranks | 7♠ 8♣ 9♣ | 3 | 3 |
Run of 4 | Four cards of consecutive ranks | 10♦ J♦ Q♥ K♣ | 4 | 4 |
Run of 5 | Five cards of consecutive rank | 2♠ 3♠ 4♣ 5♣ 6♥ | 5 | 5 |
Run of 6 | Six cards of consecutive rank | 8♥ 9♣ 10♦ J♦Q♥ K♣ | 6 | |
Flush of 4 | All cards are of the same suit | 3♦ J♦ A♦ 6♦ | 4 | |
Flush of 5 | All cards are of the same suit | 6♣ 9♣ 10♣ A♣, 5♣ | 5 | |
Nob | A Jack in hand is the same suit as the starter | 8♠ A♣ 6♣ J♥ Starter Card: K♥ | 1 | |
Thirty – one | The played cards sum up to 31 points | 7♠ 8♠ 10♣ 6♣ | 2 | |
Go | The last card is played before exceeding 31 points during Play | 1 | ||
Revealing a Jack as Starter | Revealing a Jack as a starter card during the deck cutting phase. | 2 |
There also several Cribbage scoring calculators available like this one.
This is an example hand of Cribbage played from thedeal to the end of the round.
Dealer | Non-dealer |
3♠ 3♦ A♦ 5♣ 6♥K♥ | 7♠ 8♦ A♣ 6♣ A♥10♦ |
The players are then required to discard 2cards to form the crib.
Dealer | Non-dealer |
3♠ 3♦ A♦ 5♣ | 7♠ A♣ A♥6♣ |
Crib: 6 ♥, K ♥, 10 ♦, 8 ♦
A starter card of is A ♣ is revealed.
At the end of the Play phase, the scores are:
The dealer’s hand has 2 pairs (3s and Aces with the starter card). The dealer gets 4 points.
The non-dealer’s hand has a three of a kind (Aces with the starter card). The dealer gets 6 points.
The players now have these points:
The dealer then counts the crib, but thereare no available combinations.
Hence, the round ends with these scores:
The dealer the rotates for the next round.
The best hand is ultimately subjectiveduring the Play phase, but the highest score a hand can get during the Showphase is 29.
The best possible hand is 5♠5♣ 5♥ 5♦ and any Jack.
One of the four cards will be the startercard. This combination gives 8 different 15s for 16 points, a four of a kindworth 12 points, and a nobs worth 1 point, giving a total of 29 points.
Strategy and tips to help you master Cribbage land:
Cribbage was invented in the early 1600s in Great Britain. You can read more on the history here.
A four of a kind is worth 12 points.
A skunk is when a player wins with a 31 point difference with his opponent.
A flush is a combination of 4 or more cards in the same suit.